Splatter Battle



Project information

  • Category: 2D Strategy Game Development in Unity

Splatter Battle

This was my first cards strategy game; this was a project for my University Full Sail University. We had to work on teams, we were a team of four people and they helped me in all the process to create this game.

The name of every member of my team are going to be at the bottom of this description. For now, I am going to explain in more detail what we did on this project.

On this game we create some AI system for the enemy, so since inside the game there is a D20 system, the enemy had to roll the dice, see the points that he got and finally been able to select the best troops to defeat the player.

On the other hand, we created a small open world, so the player can more as an RPG game having some small chat boxes with the NPCs that are around the player, very similar as the RPG rabbit game that I created before.

The points of the player, position and menu systems were saved in the player prefs. This means that at the menu if you change the volume, or the screen size, those thigs are going to be saved in the player prefs so the player can re-open the game and have the same configuration.

All the game was made with a tilemap system provided by Unity, putting the tilemap collider in the right layer to generate the respective collision.

It’s the game aspect of a strategy cards game but with the AI system.

People that helped me in this project: Terry Dewayne, Christian Julch and Ryan Merkins